back to Speed Scrabble
* marks player scorekeepers, - marks sit-outs.
Note that all players are playing in Round 7. There are several ways of doing this: play without scorekeepers, recruit non-player scorekeepers, award byes to the lowest-ranked pair of players who would have to play and press them into service as scorekeepers, or play the round staggered.
If you're considering playing the round staggered, make sure that B keeps score for AC in round 6; then have whichever game finishes first move on to play their round 7 game while the other is finishing. For instance, if AC finishes before DF does, then ABC rotate seats and AB begin play immediately.
For the 15-round MWMST Speed event on 2004-10-02, play the schedule doubled: each of the above rounds is actually two games, with the players alternating who plays first. Try to use staggered pairings for rounds 13 and 14, and if all players finish round 12 at close to the same time, ask players to forgo scorekeepers and be prepared to assist with counting close games. Round 15 is a KOTH matched 1-2 with 5 keeping score, 3-4 with 6 keeping score. Be strict with keeping the games going with minimal post-mortems, bearing in mind that five games need to be played each hour. If unexpected delays arise, omit Round 15. If two players are tied for prize money and time permits, let them play a tiebreaker; if not, let them split the money.
In rounds 3, 6 and 7, recruit non-player scorekeepers, or play the rounds staggered.
If we actually get nine players for the 2004 MWMST, have them play the above schedule to begin. Then play three rounds based on current standings as follows. In round 13, 1-4, 2-5, 3-6 and award each scorekeeper a full bye. In round 14, 1-3, 2-4, 5-6 and award each scorekeeper a full bye. In round 15, 1-2, 3-4, 5-6 and award each scorekeeper a full bye.